hi
i'm mehbark.
if you didn't know that, say hi (there are many ways to get in touch with me)!
if you did know that, say hi (there are many ways to get in touch with me)!
this is my website.
yeah, i did get this domain just for the pun.
some of my stuff that you can actually look at on your internet digibrowser:
- my proudest web thing by far, can't believe this wasn't here already: elo worldle: (imperfect javascript) implementations of 19 chess algorithms described by tom7 http://tom7.org/chess/weak.pdf packaged together in a game where you guess which one you're playing against. genuinely fun, and i have no quandries with recommending you play it. there's also a paper but it's pretty rushed and sucks and i'm not proud of it, but it did get in to the “last” sigbovik: https://sigbovik.org/2023/proceedings.pdf
- A while back I wrote two webservers (one much simpler than the other) in rust, as well as a simple JS frontend, to make a simple, flaky, social treedia (down rn, has been for a while)
- Elm
is a very fun programming language to work in (read: i should use it more)
despite its (sometimes intentional) warts, and i've made a few things in it
- Conway's game of life: https://pyrope.net/gol/
- A clock, based on the bottom exercise here, in the Elm guide
- This little proof of concept would have really benefitted from Elm's dom-diffing; as it is, it is a nightmare gc scenario
- This stripey arty lamey piece arose from a bug in a simple js falling-sand game where the original position of a sand wasn't cleared when it fell, leading to a neat effect
- concat: an extremely simple, interactive language that arose from the idea that in a stack-based language you can have usable functions by just concatenating them into the program. problem: this doesn't actually have those.
- TIMEDOG: a clock that measures time in patricia taxxon's TECHDOG
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weirdly there isn't a homestuck section so
- captch: crappy sylladex sim, currently only stack, queue, and stack-queue. might update this later but ehhh it's been months so probably not
- davehash: an interactive implementation of a few of the hash functions in dave's hash modus, formatted as closely to the comic as possible (for better and for worse hmph). my first "actual" react project (i like react and i like things that update quickly but only change what's necessary)
- freshter logs: live chat that imitates homestuck's pesterlogs, made with deno and fresh and has a flexible preset system
- spout: linked above, fun, oft-interactive html/js pieces. check it out!